导读 使命召唤6的作弊码要怎么用啊?? 首先,告诉LZ,你的想法呢我很理解,我也很想帮你, 使命召唤16修改器 使命召唤

使命召唤6的作弊码要怎么用啊??

首先,告诉LZ,你的想法呢我很理解,我也很想帮你,

使命召唤16修改器 使命召唤16单机版3dm使命召唤16修改器 使命召唤16单机版3dm


你用记事本打开那个config,然后把下面的文字覆盖了原来config文字,就好了。然后进入游戏按H就有本关卡的全武器,注意,只是本关的。

把下面的复制然后覆盖就行

// generated by Infinity Ward, do not modify

unbindall

bind TAB "+scores"

bind ESCAPE "togglemenu"

bind SPACE "+gostand"

bind , "god"

bind . "ufo"

bind / "notarget"

bind 1 "weapnext"

bind 2 "weapnext"

bind 3 "+actionslot 3"

bind 4 "+actionslot 4"

bind 5 "+actionslot 2"

bind ` "toggleconsole"

bind A "+moveleft"

bind C "togglecrouch"

bind D "+moveright"

bind E "+melee"

bind F "+activate"

bind G "+frag"

bind N "+actionslot 1"

bind Q "+smoke"

bind R "+reload"

bind S "+back"

bind T "give ammo"

bind V "ufo"

bind W "+forward"

bind ~ "toggleconsole"

bind PAUSE "pause"

bind ALT "+smoke"

bind CTRL "toggleprone"

bind SHIFT "+breath_sprint"

bind MOUSE1 "+attack;give ammo"

bind MOUSE2 "+toggleads_throw"

bind MOUSE3 "+frag"

seta ai_badPathSpam "0"

seta ai_corpseCount "16"

seta ai_ShowCanshootChecks "0"

seta cg_blood "1"

seta cg_bloodLimit "0"

seta cg_bloodLimitMsec "330"

seta cg_brass "1"

seta cg_cursorHints "3"

seta cg_debugInfoCornerOffset "0 0"

seta cg_drawBreathHint "1"

seta cg_drawFPS "Off"

seta cg_drawFPSLabels "1"

seta cg_drawMantleHint "1"

seta cg_drawTurretCrosshair "1"

seta cg_drawViewpos "0"

seta cg_gameBoldMessageWidth "390"

seta cg_gameMessageWidth "500"

seta cg_hintFadeTime "100"

seta cg_hudDamageIconHeight "64"

seta cg_hudDamageIconInScope "0"

seta cg_hudDamageIconOffset "128"

seta cg_hudDamageIconTime "6000"

seta cg_hudDamageIconWidth "128"

seta cg_hudGrenadeIconEnabledFlash "0"

seta cg_hudGrenadeIconInScope "1"

seta cg_hudGrenadeIconMaxHeight "104"

seta cg_hudGrenadeIconMaxRangeFlash "500"

seta cg_hudGrenadeIconMaxRangeFrag "256"

seta cg_hudStanceHintPrints "0"

seta cg_invalidCmdHintBlinkInterval "600"

seta cg_invalidCmdHintDuration "1800"

seta cg_laserlight "0"

seta cg_mapLocationSelectionCursorSpeed "0.6"

seta cg_marks_ents_player_only "0"

seta cg_nopredict "0"

seta cg_small_dev_string_fontscale "1"

seta cg_splatterHitAlpha "1"

seta cg_splatterHitFadeInTime "0.05"

seta cg_splatterHitFadeOutTime "0.1"

seta cg_splatterHitFullInTime "0"

seta cg_splatterHitInnerAngle "15"

seta cg_splatterHitInnerRadius "0"

seta cg_splatterHitOuterAngle "30"

seta cg_splatterHitOuterRadius "0.2"

seta cg_splatterTrackAlpha "1"

seta cg_splatterTrackFadeInTime "0"

seta cg_splatterTrackFadeOutTime "0.5"

seta cg_splatterTrackFullInTime "0.3"

seta cg_splatterTrackInnerAngle "5"

seta cg_splatterTrackInnerRadius "0.4"

seta cg_splatterTrackOuterAngle "20"

seta cg_splatterTrackOuterRadius "0.6"

seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"

seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"

seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"

seta cg_subtitleMinTime "3"

seta cg_subtitleWidthStandard "320"

seta cg_subtitleWidthWidescreen "320"

seta cg_viewZSmoothingMax "16"

seta cg_viewZSmoothingMin "1"

seta cg_viewZSmoothingTime "0.1"

seta cg_waterSheeting_brightness "0"

seta cg_waterSheeting_contrast "1"

seta cg_waterSheeting_darkTint "1 1 1"

seta cg_waterSheeting_desaturation "0"

seta cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"

seta cg_waterSheeting_enable "0"

seta cg_waterSheeting_fadeDuration "2"

seta cg_waterSheeting_lightTint "0.780261 1 1"

seta cg_waterSheeting_magnitude "0.0655388"

seta cg_waterSheeting_radius "4.44051"

seta cg_weaponCycleDelay "0"

seta cl_freelook "1"

seta cl_maxpackets "1000"

seta cl_mouseAccel "0"

seta cl_packetdup "0"

seta cl_pitchspeed "140"

seta cl_yawspeed "140"

seta com_maxfps "0"

seta com_recommendedSet "1"

seta compassSize "1"

seta con_errormessagetime "8"

seta con_gameMsgWindow0FadeInTime "0.25"

seta con_gameMsgWindow0FadeOutTime "0.5"

seta con_gameMsgWindow0Filter "gamenotify obituary"

seta con_gameMsgWindow0LineCount "6"

seta con_gameMsgWindow0MsgTime "5"

seta con_gameMsgWindow0ScrollTime "0.25"

seta con_gameMsgWindow0SplitscreenScale "1"

seta con_gameMsgWindow1FadeInTime "0.25"

seta con_gameMsgWindow1FadeOutTime "0.5"

seta con_gameMsgWindow1Filter "boldgame"

seta con_gameMsgWindow1LineCount "6"

seta con_gameMsgWindow1MsgTime "8"

seta con_gameMsgWindow1ScrollTime "0.25"

seta con_gameMsgWindow1SplitscreenScale "1.5"

seta con_gameMsgWindow2FadeInTime "0.75"

seta con_gameMsgWindow2FadeOutTime "0.5"

seta con_gameMsgWindow2Filter "subtitle"

seta con_gameMsgWindow2LineCount "7"

seta con_gameMsgWindow2MsgTime "5"

seta con_gameMsgWindow2ScrollTime "0.25"

seta con_gameMsgWindow2SplitscreenScale "1.5"

seta con_gameMsgWindow3FadeInTime "0.25"

seta con_gameMsgWindow3FadeOutTime "0.5"

seta con_gameMsgWindow3Filter ""

seta con_gameMsgWindow3LineCount "6"

seta con_gameMsgWindow3MsgTime "5"

seta con_gameMsgWindow3ScrollTime "0.25"

seta con_gameMsgWindow3SplitscreenScale "1.5"

seta con_inputBoxColor "0.25 0.25 0.2 1"

seta con_inputHintBoxColor "0.4 0.4 0.35 1"

seta con_matchPrefixOnly "1"

seta con_minicon "0"

seta con_miniconlines "5"

seta con_minicontime "4"

seta con_outputBarColor "1 1 0.95 0.6"

seta con_outputSliderColor "0.15 0.15 0.1 0.6"

seta con_outputWindowColor "0.35 0.35 0.3 0.75"

seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"

seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"

seta con_typewriterColorGlowFailed "0.8 0 0 1"

seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"

seta con_typewriterDecayDuration "700"

seta con_typewriterDecayStartTime "6000"

seta con_typewriterPrintSpeed "50"

seta disable_tank_shock_minspec "0"

seta dynEnt_active "1"

seta fx_marks "1"

seta fx_marks_ents "1"

seta fx_marks_smodels "1"

seta g_deathDelay "3000"

seta glass_angular_vel "5 35"

seta glass_debug "0"

seta glass_edge_angle "5 10"

seta glass_fall_delay "0.2 0.9"

seta glass_fall_gravity "800"

seta glass_fall_ratio "1.5 3"

seta glass_fringe_maxcoverage "0.2"

seta glass_fringe_maxsize "150"

seta glass_fx_chance "0.25"

seta glass_hinge_friction "50"

seta glass_linear_vel "200 400"

seta glass_max_pieces_per_frame "100"

seta glass_max_shatter_fx_per_frame "6"

seta glass_physics_chance "0.15"

seta glass_physics_maxdist "512"

seta glass_shard_maxsize "300"

seta glass_shattered_scale "48"

seta glass_trace_interval "100"

seta hud_deathQuoteFadeTime "1000"

seta hud_fade_healthbar "2"

seta hud_fade_sprint "1.7"

seta hud_fadeout_speed "0.1"

seta hud_flash_period_offhand "0.5"

seta hud_flash_time_offhand "2"

seta hud_health_pulserate_critical "0.5"

seta hud_health_pulserate_injured "1"

seta hud_health_startpulse_critical "0.33"

seta hud_health_startpulse_injured "1"

seta hud_letterBoxFadeTime "1000"

seta in_gpuSync "1"

seta in_mouse "1"

seta intro "1"

seta invasion_minspec "0"

seta laserLight "1"

seta laserLightWithoutNightvision "0"

seta loc_forceEnglish "0"

seta loc_language "0"

seta m_filter "0"

seta m_forward "0.25"

seta m_pitch "0.022"

seta m_side "0.25"

seta m_yaw "0.022"

seta min_spec_ai "0"

seta monkeytoy "1"

seta net_noipx "0"

seta net_noudp "0"

seta net_socksEnabled "0"

seta net_socksPassword ""

seta net_socksPort "1080"

seta net_socksServer ""

seta net_socksUsername ""

seta r_aaAlpha "dither (fast)"

seta r_aaMaxQuality "0"

seta r_aaSamples "1"

seta r_altModelLightingUpdate "1"

seta r_arcadia_culldist "0"

seta r_aspectRatio "auto"

seta r_autopriority "0"

seta r_blacklevel "0"

seta r_customMode ""

seta r_dcburning_culldist "0"

seta r_debugLineWidth "1"

seta r_depthPrepass "None"

seta r_displayRefresh "60 Hz"

seta r_distortion "1"

seta r_dlightLimit "4"

seta r_dof_enable "1"

seta r_drawSun "1"

seta r_drawWater "1"

seta r_fastSkin "0"

seta r_fullscreen "1"

seta r_gamma "0.8"

seta r_glow_allowed "0"

seta r_gulag_lessdrones "0"

seta r_ignorehwgamma "0"

seta r_inGameVideo "1"

seta r_lodBiasRigid "0"

seta r_lodBiasSkinned "0"

seta r_lodScaleRigid "1"

seta r_lodScaleSkinned "1"

seta r_mode "1024x768"

seta r_monitor "0"

seta r_multiGpu "0"

seta r_picmip "0"

seta r_picmip_bump "1"

seta r_picmip_manual "0"

seta r_picmip_spec "1"

seta r_picmip_water "0"

seta r_polygonOffsetBias "-1"

seta r_polygonOffsetScale "-1"

seta r_portalBevels "0.7"

seta r_preloadShaders "0"

seta r_rendererPreference "Default"

seta r_roadkill_less_sparks "0"

seta r_specular "0"

seta r_texFilterAnisoMax "4"

seta r_texFilterAnisoMin "1"

seta r_texFilterMipMode "Unchanged"

seta r_vsync "0"

seta r_zFeather "0"

seta ragdoll_enable "1"

seta ragdoll_max_simulating "16"

seta sensitivity "5"

seta sm_enable "1"

seta sm_maxLights "4"

seta sm_sunShadowScaleLocked "0"

seta snd_cinematicVolumeScale "0.5"

seta snd_enableEq "1"

seta snd_errorOnMissing "0"

seta snd_khz "44"

seta snd_outputConfiguration "Windows default"

seta snd_touchStreamFilesOnLoad "0"

seta snd_volume "0.8"

seta sys_configSum "63619246"

seta sys_configureGHz "9.39676"

seta sys_gpu "NVIDIA GeForce GT 130M "

seta sys_sysMB "2043"

seta thereisacow "1337"

seta ui_bigFont "0.4"

seta ui_extraBigFont "0.55"

seta ui_mousePitch "0"

seta ui_smallFont "0.25"

seta vid_xpos "3"

seta vid_ypos "22"

con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script network

使命召唤16单机版中文内置修改器怎么买枪

没有办法购买。使命召唤16枪不会上架国区,单机版中文内置修改器没有办法购买枪。《使命召唤16》是一款由InfinityWard制作,Activision发行的第一人称射击游戏,是现代战争系列的重启之作,玩家将扮演多位顶尖的特战队员,执行生死一线的绝密任务,颠覆世界大国间的微妙平衡,玩家将与不同的国际特种部队和为自由而战的斗士合作,转战于战争的灰色地带。

使命召唤战区下载速度慢解决方法

使命召唤是一款射击类游戏深受用户们喜爱但是他的大小达到了80g,很多的用户都觉得他下载的很慢,那么该怎么去解决呢?下面就为各位玩家带来了解决方法。

使命召唤战区下载速度慢怎么办:

方法一、

下载速度慢可以选择使用加速器。在加速器中找到“战网国际服”这一加速选项。加速完毕之后将国际服战网关闭后重启国际服战网客户端。然后等待片刻即可。

方法二、

HOSTS文件一直都是存于C盘的网络配置文件,因为默认状况下国内的电脑会对应国内的IP和网络服务,所以玩家当然下不动COD战区。

使用了Hosts修改工具后,玩家就能自己的网络配置文件中加入国外游戏的相关配置,这样《使命召唤16战区》的下载速度就会腾飞了。

如果玩家觉得自己动手修改HOSTS太麻烦,可以下载下面推荐的hosts工具。下载地址>>

方法三、

其实最好的方法就是使用聂俊都推荐使用的奇游联机宝了,不仅下载《使命召唤:战区》速度飞快,

而且在游戏过程中也能给玩家不掉线、不断网的流畅游戏体验。不过奇游的月费是不便宜的,这个比较适合对游戏体验要求较高的玩家。

方法四、

很多主机玩家都知道用DNS可以明显改善港服的区域游戏下载速度慢的问题,而PC平台其实也可以使用这种方法提高速度,

特别是对于用暴雪战网平台下载《COD战区》的玩家来说,这种方法非常有效。

修改的方法比较简单,只需打开电脑系统自带的本地连接功能,在IPv4页面修改即可。

以下是几个常用的DNS地址:

谷歌 DNS:8.8.8.8 / 8.8.4.4

OpenDNS:208.67.222.222 / 208.67.220.220

V2EX DNS:199.91.73.222 / 178.79.131.110

Comodo Secure DNS:8.26.56.26 / 8.20.247.20

SmartViper Public DNS:208.76.50.50 / 208.76.51.51

因为玩家系统不一样的关系,所以网络本地连接的文件可能会很难找,所以推荐下载下面的DNS修改器,帮助玩家快速修改DNS。

方法五、

由于很多玩家用战网国际版下载《使命召唤:战区》的速度很慢,所以就会想着能不能和下其他单机游戏一样,先把完整游戏下过来,再进行安装,实际上是可行的。

玩家们可以直接在下方下载《COD战区》的分流离线包,只要下载好了后,就可以用战网平台识别,直接登录游戏爽玩了。

还有其他问题的小伙伴可以看看【下载速度慢的常见问题】了解更多有关下载速度慢的问题~

以上就是给各位小伙伴带来的使命召唤战区下载速度慢解决方法的所有内容,希望你们会喜欢。更多相关教程请收藏本站~

使命召唤6枪械修改器

// generated by Infinity Ward, do not modify

unbindall

bind TAB "+scores"

bind ESCAPE "togglemenu"

bind SPACE "+gostand"

bind 1 "weapnext"

bind 2 "weapnext"

bind 3 "+actionslot 3"

bind 4 "+actionslot 4"

bind 5 "+actionslot 2"

bind ` "toggleconsole"

bind A "+moveleft"

bind C "togglecrouch"

bind D "+moveright"

bind E "+melee"

bind F "+activate"

bind G "+frag"

bind N "+actionslot 1"

bind Q "+smoke"

bind R "+reload"

bind S "+back"

bind W "+forward"

bind ~ "toggleconsole"

bind PAUSE "pause"

bind CTRL "toggleprone"

bind SHIFT "+breath_sprint"

bind F1 "give ammo"

bind F2 "give all"

bind F3 "god"

bind F4 "noclip"

bind F5 "timescale 0.25"

bind F6 "timescale 0.5"

bind F7 "timescale 1"

bind F8 "timescale 3.0"

bind F10 "god"

bind F11 "give ammo"

bind F12 "notarget"

bind MOUSE1 "+attack"

bind MOUSE2 "+toggleads_throw"

bind MOUSE3 "+frag"

seta ai_badPathSpam "0"

seta ai_corpseCount "16"

seta ai_ShowCanshootChecks "0"

seta cg_blood "1"

seta cg_bloodLimit "0"

seta cg_bloodLimitMsec "330"

seta cg_brass "0"

seta cg_cursorHints "3"

seta cg_debugInfoCornerOffset "0 0"

seta cg_drawBreathHint "1"

seta cg_drawFPS "Off"

seta cg_drawFPSLabels "1"

seta cg_drawMantleHint "1"

seta cg_drawTurretCrosshair "1"

seta cg_drawViewpos "0"

seta cg_gameBoldMessageWidth "390"

seta cg_gameMessageWidth "500"

seta cg_hintFadeTime "100"

seta cg_hudDamageIconHeight "64"

seta cg_hudDamageIconInScope "0"

seta cg_hudDamageIconOffset "128"

seta cg_hudDamageIconTime "6000"

seta cg_hudDamageIconWidth "128"

seta cg_hudGrenadeIconEnabledFlash "0"

seta cg_hudGrenadeIconInScope "1"

seta cg_hudGrenadeIconMaxHeight "104"

seta cg_hudGrenadeIconMaxRangeFlash "500"

seta cg_hudGrenadeIconMaxRangeFrag "256"

seta cg_hudStanceHintPrints "0"

seta cg_invalidCmdHintBlinkInterval "600"

seta cg_invalidCmdHintDuration "1800"

seta cg_laserlight "0"

seta cg_mapLocationSelectionCursorSpeed "0.6"

seta cg_marks_ents_player_only "1"

seta cg_nopredict "0"

seta cg_small_dev_string_fontscale "1"

seta cg_splatterHitAlpha "1"

seta cg_splatterHitFadeInTime "0.05"

seta cg_splatterHitFadeOutTime "0.1"

seta cg_splatterHitFullInTime "0"

seta cg_splatterHitInnerAngle "15"

seta cg_splatterHitInnerRadius "0"

seta cg_splatterHitOuterAngle "30"

seta cg_splatterHitOuterRadius "0.2"

seta cg_splatterTrackAlpha "1"

seta cg_splatterTrackFadeInTime "0"

seta cg_splatterTrackFadeOutTime "0.5"

seta cg_splatterTrackFullInTime "0.3"

seta cg_splatterTrackInnerAngle "5"

seta cg_splatterTrackInnerRadius "0.4"

seta cg_splatterTrackOuterAngle "20"

seta cg_splatterTrackOuterRadius "0.6"

seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"

seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"

seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"

seta cg_subtitleMinTime "3"

seta cg_subtitleWidthStandard "320"

seta cg_subtitleWidthWidescreen "320"

seta cg_viewZSmoothingMax "16"

seta cg_viewZSmoothingMin "1"

seta cg_viewZSmoothingTime "0.1"

seta cg_waterSheeting_brightness "0"

seta cg_waterSheeting_contrast "1"

seta cg_waterSheeting_darkTint "1 1 1"

seta cg_waterSheeting_desaturation "0"

seta cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"

seta cg_waterSheeting_enable "0"

seta cg_waterSheeting_fadeDuration "2"

seta cg_waterSheeting_lightTint "0.780261 1 1"

seta cg_waterSheeting_magnitude "0.0655388"

seta cg_waterSheeting_radius "4.44051"

seta cg_weaponCycleDelay "0"

seta cl_freelook "1"

seta cl_maxpackets "1000"

seta cl_mouseAccel "0"

seta cl_packetdup "0"

seta cl_pitchspeed "140"

seta cl_yawspeed "140"

seta com_maxfps "60"

seta com_recommendedSet "1"

seta compassSize "1"

seta con_errormessagetime "8"

seta con_gameMsgWindow0FadeInTime "0.25"

seta con_gameMsgWindow0FadeOutTime "0.5"

seta con_gameMsgWindow0Filter "gamenotify obituary"

seta con_gameMsgWindow0LineCount "6"

seta con_gameMsgWindow0MsgTime "5"

seta con_gameMsgWindow0ScrollTime "0.25"

seta con_gameMsgWindow0SplitscreenScale "1"

seta con_gameMsgWindow1FadeInTime "0.25"

seta con_gameMsgWindow1FadeOutTime "0.5"

seta con_gameMsgWindow1Filter "boldgame"

seta con_gameMsgWindow1LineCount "6"

seta con_gameMsgWindow1MsgTime "8"

seta con_gameMsgWindow1ScrollTime "0.25"

seta con_gameMsgWindow1SplitscreenScale "1.5"

seta con_gameMsgWindow2FadeInTime "0.75"

seta con_gameMsgWindow2FadeOutTime "0.5"

seta con_gameMsgWindow2Filter "subtitle"

seta con_gameMsgWindow2LineCount "7"

seta con_gameMsgWindow2MsgTime "5"

seta con_gameMsgWindow2ScrollTime "0.25"

seta con_gameMsgWindow2SplitscreenScale "1.5"

seta con_gameMsgWindow3FadeInTime "0.25"

seta con_gameMsgWindow3FadeOutTime "0.5"

seta con_gameMsgWindow3Filter ""

seta con_gameMsgWindow3LineCount "6"

seta con_gameMsgWindow3MsgTime "5"

seta con_gameMsgWindow3ScrollTime "0.25"

seta con_gameMsgWindow3SplitscreenScale "1.5"

seta con_inputBoxColor "0.25 0.25 0.2 1"

seta con_inputHintBoxColor "0.4 0.4 0.35 1"

seta con_matchPrefixOnly "1"

seta con_minicon "0"

seta con_miniconlines "5"

seta con_minicontime "4"

seta con_outputBarColor "1 1 0.95 0.6"

seta con_outputSliderColor "0.15 0.15 0.1 0.6"

seta con_outputWindowColor "0.35 0.35 0.3 0.75"

seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"

seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"

seta con_typewriterColorGlowFailed "0.8 0 0 1"

seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"

seta con_typewriterDecayDuration "700"

seta con_typewriterDecayStartTime "6000"

seta con_typewriterPrintSpeed "50"

seta disable_tank_shock_minspec "1"

seta dynEnt_active "1"

seta fx_marks "1"

seta fx_marks_ents "0"

seta fx_marks_smodels "0"

seta g_deathDelay "3000"

seta glass_angular_vel "5 35"

seta glass_debug "0"

seta glass_edge_angle "5 10"

seta glass_fall_delay "0.2 0.9"

seta glass_fall_gravity "800"

seta glass_fall_ratio "1.5 3"

seta glass_fringe_maxcoverage "0.2"

seta glass_fringe_maxsize "150"

seta glass_fx_chance "0.25"

seta glass_hinge_friction "50"

seta glass_linear_vel "200 400"

seta glass_max_pieces_per_frame "100"

seta glass_max_shatter_fx_per_frame "6"

seta glass_physics_chance "0.15"

seta glass_physics_maxdist "512"

seta glass_shard_maxsize "300"

seta glass_shattered_scale "48"

seta glass_trace_interval "100"

seta hud_deathQuoteFadeTime "1000"

seta hud_fade_healthbar "2"

seta hud_fade_sprint "1.7"

seta hud_fadeout_speed "0.1"

seta hud_flash_period_offhand "0.5"

seta hud_flash_time_offhand "2"

seta hud_health_pulserate_critical "0.5"

seta hud_health_pulserate_injured "1"

seta hud_health_startpulse_critical "0.33"

seta hud_health_startpulse_injured "1"

seta hud_letterBoxFadeTime "1000"

seta in_gpuSync "1"

seta in_mouse "1"

seta intro "1"

seta invasion_minspec "0"

seta laserLight "1"

seta laserLightWithoutNightvision "0"

seta loc_forceEnglish "0"

seta loc_language "0"

seta m_filter "0"

seta m_forward "0.25"

seta m_pitch "0.022"

seta m_side "0.25"

seta m_yaw "0.022"

seta min_spec_ai "0"

seta monkeytoy "1"

seta net_noipx "0"

seta net_noudp "0"

seta net_socksEnabled "0"

seta net_socksPassword ""

seta net_socksPort "1080"

seta net_socksServer ""

seta net_socksUsername ""

seta r_aaAlpha "off"

seta r_aaMaxQuality "0"

seta r_aaSamples "1"

seta r_altModelLightingUpdate "0"

seta r_arcadia_culldist "0"

seta r_aspectRatio "auto"

seta r_autopriority "0"

seta r_blacklevel "0"

seta r_customMode ""

seta r_dcburning_culldist "0"

seta r_debugLineWidth "1"

seta r_depthPrepass "None"

seta r_displayRefresh "60 Hz"

seta r_distortion "0"

seta r_dlightLimit "0"

seta r_dof_enable "0"

seta r_drawSun "1"

seta r_drawWater "1"

seta r_fastSkin "0"

seta r_fullscreen "0"

seta r_gamma "1.05952"

seta r_glow_allowed "0"

seta r_gulag_lessdrones "0"

seta r_ignorehwgamma "0"

seta r_inGameVideo "1"

seta r_lodBiasRigid "0"

seta r_lodBiasSkinned "0"

seta r_lodScaleRigid "1"

seta r_lodScaleSkinned "1"

seta r_mode "640x480"

seta r_monitor "0"

seta r_multiGpu "0"

seta r_picmip "1"

seta r_picmip_bump "1"

seta r_picmip_manual "0"

seta r_picmip_spec "1"

seta r_picmip_water "0"

seta r_polygonOffsetBias "-1"

seta r_polygonOffsetScale "-1"

seta r_portalBevels "0.7"

seta r_preloadShaders "0"

seta r_rendererPreference "Default"

seta r_roadkill_less_sparks "0"

seta r_specular "0"

seta r_texFilterAnisoMax "4"

seta r_texFilterAnisoMin "1"

seta r_texFilterMipMode "Unchanged"

seta r_vsync "0"

seta r_zFeather "0"

seta ragdoll_enable "1"

seta ragdoll_max_simulating "16"

seta sensitivity "5"

seta sm_enable "0"

seta sm_maxLights "4"

seta sm_sunShadowScaleLocked "0"

seta snd_cinematicVolumeScale "0.5"

seta snd_enableEq "1"

seta snd_errorOnMissing "0"

seta snd_khz "44"

seta snd_outputConfiguration "Windows default"

seta snd_touchStreamFilesOnLoad "0"

seta snd_volume "0.8"

seta sys_configSum "63619246"

seta sys_configureGHz "9.72079"

seta sys_gpu "ATI Radeon HD 2400 PRO "

seta sys_sysMB "2047"

seta thereisacow "1337"

seta ui_bigFont "0.4"

seta ui_extraBigFont "0.55"

seta ui_mousePitch "0"

seta ui_smallFont "0.25"

seta vid_xpos "472"

seta vid_ypos "352"

con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script network

替换你的config

按F2即可

使命召唤8修改生存模式

刺激战场:使命召唤8无限生存模式详解

大话西游2022-06-29 09:35

说起使命召唤8现代战争3,最让人难以忘却的不仅仅是它的单人剧情模式,肥皂死里逃生到印度,再到喋血布拉格,普莱斯一声声地悲怆,无不对这一爱徒兼队友的离去伤心难过。

但是使命召唤8现代战争3精彩绝伦之处不光有单人剧情模式,还有它的特别行动和无限生存模式。

这种另类的玩法应该说从使命召唤6就开始,当时使命6只有特别行动,按照难度系数分为ABCDE五个等级,当时刺儿头哥为了拿到全部满星,是不分日夜苦练,终于拿到了使命6所有特别行动的三星。

但是随后出的使命召唤8发布了特别行动和无限生存两个模式,这一下子让刺儿头哥沉迷于此,无法自拔。

今天咱们就来说说使命召唤8的无限生存模式。

无限生存模式,顾名思义就是没有波数限制的生存模式,游戏的目的也很简单粗暴,就是争取存活更长时间。

在原有初始的使命召唤8里,无限生存模式一共有16张地图,当然后面还会添加一些MOD地图模组,丰富该模式的玩法。

刺儿头哥就以这初始16张地图来做一一简单解析。

一、初始武器。

在游戏一开始出场,前四张地图角色只有一把小手枪,之后四张地图角色也是一把小手枪,在接下来的四张地图角色是一把左轮枪,最后四张地图角色是一把M1A2。

从初始武器的设定,就能看得出地图的难易程度。

二、敌军角色。

在游戏最一开始出场,大概是1-5波的时候,会出现拿霰弹枪的敌人,只不过地图场景不同,敌人角色也不同,有的是毛熊民兵,有的是黑人民兵。

这类敌人一般来说血量低,是玩家积攒金钱熟练手感的道具人,没什么难度。

接下来出场的是6-15波的戴红色贝雷帽的毛熊部队,手持mp5,这类敌人的血量相对来说比前面的要略微厚些,但是难度系数也不是太大,基本上也是积攒金钱熟练手感的道具人。

不过在初始后八张地图,这类敌人就是第一波出场的敌人。

15-20波的敌人,手持AK47,血量相对更厚实一些,难度系数也不是很大。

20-25波的敌人,手持雷明顿,这类敌人的出场往往伴随着炸弹狗,炸弹人和生化兵,血量更加厚实,但也在可控范围之内,难度也不是很大。

25波后的敌人,小型重甲兵,手持P90,这类兵是最抗揍的,而且到了35波的时候,血量可以赶得上第一波出场的无赖战士,到了100波后,他的血量甚至变态恐怖到比无赖战士还难以消灭。

这类战士往往也是会和炸弹人、生化兵、炸弹狗一起出现。

当这类小兵出现时,这就意味着无限生存模式才正式开始,之前纯属就是练手来着。

蓝色无畏战士,在前四张地图里是以第10、15、20波出现,分别是一个两个三个。之后的四张地图是在第12、18、24波出现,在接下来的四张地图是在第10、15、20波出现,最后四张地图是在第8、14、20波出现。

无畏战士出场一般会追踪玩家,玩家不在视野时会一直追踪,玩家进入视野时,不管距离远近都会开枪,靠近时会触发无畏战士的处决技能,即用枪托击打方式击倒玩家,相当疼。

金色无畏战士,这家伙的出场可谓就是恐怖的存在了,血量极厚,到了后期普通炸弹空袭等手段都做不到一击必杀。

要么跟他打游击,要么找个猥琐点,才是打败他的方式,不过有一点,所有的敌人都吃闪光僵持,所以到了后期不要吝啬自己的闪光弹,该用用起来。

当然还有一种持盾的无畏战士,相比其他无畏战士,这类无畏战士相对温和,在持盾牌时与玩家保持一定距离时不会开枪射击,只有靠近玩家时才会触发处决技能,不过他还有第二形态,一旦盾牌掉落,就是普通无畏战士了。

所以到了后期,刺儿头哥一般最后都会留着这个无畏战士满地图遛狗,一来补充物资,二来留着他也能保证补充物资有充足的时间。

当然在该模式里最让人头疼的是武装直升机,但是武装直升机的打法很简单,它在开枪前有预热时间,听到预热时间迅速改变姿态就可以。

不过好歹幸运的是,武装直升机不管哪一波它的血量不会有太大变化,这是值得玩家能喘口气的好事。

三、己方道具。

为了能够争取更长的存活时间,游戏会在场景中提供三个可以购买道具的地方,一个是有手枪图标的地点,这里是购买枪械购买弹药的地方,一个是有手雷图标的地方,这里是购买阔剑地雷、C4、哨戒机枪、哨戒炮、rpg的地方,另外一个是有空袭图标的地方,是购买无人机炸弹、空袭、三角洲特种部队和法国GIGN部队友军的地方。

在游戏里,这三个地方一般都不会聚集在一起,而是分散到地图各个角落,这里就涉及到无限生存模式的玩法技巧。

四、游戏技巧

在游戏的杂兵不是重甲兵时,刺儿头哥不建议购买任何道具,毕竟前期敌人难度系数不大,先以攒钱为主;这些钱到了后面,你想不花都不行。

刺儿头哥一般建议前期先找一个易守难攻而且一夫当关万夫莫开的地方,将敌人扎堆起来打,这样他们掉落的枪械就相对集中,捡起来用敌人的枪消灭敌人。

到了重甲兵出现时,最好在敌人必经之路而且相对隐蔽的地方设置哨戒机枪哨戒炮等,或者在拐角处安置阔剑地雷。

到了35波以后,敌人血量非常厚的时候,这个时候则要优先击杀离自己最近的敌人,一旦敌人同时冲了过来,则要优先击杀对你威胁最大的敌人。

当武装直升机和无畏战士同时出现,这个在后八张地图是经常出现的情况,先尽力在建筑物内击杀杂兵,待杂兵数量减少时,再击落武装直升机,最后击杀无赖战士。

这个时候就是该大手大脚败家的时候了,所有道具该使用就使用,不要吝啬,能坚持一会儿就是一会儿。

这个时候主副武器都换成重机枪,重机枪的优势在于火力凶猛,续航能力强,弹药量足,是击杀这些皮糙肉厚的敌人最佳选择。

虽然使命召唤8是一款10年前的老游戏,但是刺儿头哥依然喜欢肝无尽生存模式,也一次又一次地与朋友联机刷新自己的记录,如今这16张地图除了巴卡拉最高记录保持在98波之内,剩下的地图波数都突破百,刺儿头哥觉得百波已经是个人战斗力极限的表现,双人联机200波左右是极限,至于后面的波数已经索然无味,大家在视频里看到的几百波甚至千波后的视频,纯属是玩家通过游戏修改器修改数据而录制的,因为刺儿头哥曾经实验过海滨小镇120波,就肝了整整19个小时,太费人了。

后来实在打不动了,点爆C4自杀才结束了游戏。

五、连杀技巧。

在游戏中,游戏的左下方会提示两个连杀技能,这个是快速提升金钱的诀窍。

每一波与每一波的连杀技能是不同的,有连杀,有易怒,还有爆头等等。因此玩家一定要注意每一波的连杀技能,制定出符合连杀技能的战术,从而快速提升自己的金钱数量。

使命召唤6秘籍

1 打开,确保游戏运行正常,且图形,操作什么的设置正确。

2 退出游戏后进入安装游戏安装目录,进入到“player" 这个文件夹。

3 用写字板打开 “config.cfg” ,切忌用不要用记事本打开,记事本打开的没有格式(是不是又学了一招呀)。

4 在第一行 “// generated by Infinity Ward, do not modify”的后面按回车,新起一行

粘贴:

[Copy to clipboard] [ - ]

CODE:

seta thereisacow "1337"

set developer "1"

set sv_cheats "1"

set cg_fov "90"

5 找到

[Copy to clipboard] [ - ]

CODE:

bind MOUSE1 "+attack"

将其改为:

[Copy to clipboard] [ - ]

CODE:

bind MOUSE1 "+attack;give ammo"

注意多了个分号。

6 在 “unbindall”的后面按回车键,新起一行,粘贴入:

[Copy to clipboard] [ - ]

CODE:

bind O "god"

bind P "ufo"

bind M "notarget"

7 保存文件,并退出写字板程序。

8 鼠标单击选中“config.cfg”,然后单击鼠标右键,在菜单中选择“属性”,然后再属性对话框中把“只读”项选中,保证其中有勾。点击确定

9 开始玩,游戏中按 O(字母)键无敌,按P键UFO状态,按 M 键 敌人找不到你,并且你每按一次鼠标左键,就自动补充子弹,但手雷不补充。

10 这个无敌只有关内有效,如果重新读点则失效,就要重按,且无敌防不住狗,如果反应慢,能被狗咬死,大家注意。

点击下载,使命召唤6修改器 使命召唤6汉化补丁